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Forum Discussion
C. Tim
10 years agoNew member | Level 2
To use API v2 in iOS platform, we need an objective-C version
We didn't use swift in our app development for iOS devices.
To use API v2 in iOS platform, we need an objective-C version!!!
Please kindly provide an objective-C version!
Ari W.
10 years agoNew member | Level 1
@Steve, my team and I make the Workflow app and we disappointed in your decision to write the Dropbox v2 SDK in Swift. We are not able to adopt Swift yet because:
- Including Swift code in an app causes the entire Swift runtime to be included in the app, which substantially increases the size of the app, the amount of time it takes for the user to download it, and the amount of space it takes on the user's phone.
- Additionally, the Swift programming language is still rapidly evolving, and Swift code you write today may not compile tomorrow. This makes Swift a bad choice for large codebases like ours.
- New versions of Swift are tied to new versions of Xcode and iOS. When iOS 10 enters beta, it will come alongside a new version of Swift that will not compile with the production, shipping version of Xcode (which you must use to submit apps to the App Store). Therefore we'd have to fork our codebase between the two versions of Swift.
For the reasons I outlined above, we will not be able to adopt Swift until the language is more stable and the runtime is included in iOS. This means that even if you add Objective-C support to the framework, we will not be able to use it and will have to write our own version of the SDK from scratch.
This has not been a problem with other SDKs, as it is standard practice for vendors to write their SDKs in Objective-C. Most major iOS apps (and indeed, the iOS frameworks and apps themselves) are still written in Objective-C and I believe you are making a sizable mistake by writing the new Dropbox SDK in Swift, let alone not including Objective-C compatibility. A lot of developers will be unable to use this SDK. The correct way of doing this would be to distribute an Objective-C SDK that works with both Objective-C and Swift apps, and perhaps an additional Swift wrapper if you want to provide a more Swift-native interface.
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